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Below is a list of all weapons as well as equipment that are available to the player in the 2020 video game Predator: Hunting Grounds. Fireteam's weapons in the game are divided into three main categories — Primary Weapons, Secondary Weapons and Melee Weapons.

Fireteam Gear[]

Most weapons used by Fireteam Voodoo are based on contemporary weapons used throughout the 21st century as well as some that were notably used throughout various engagements of the Yautja. Some weapons are manufactured by the OWLF in-house specifically to combat the Predator. They can be modified further with various modifications and attachments to improve its performance or to nullify its weakness.

Primary Weapons[]

Assault Rifle - QR-4[]

"Well balanced, all purpose assault rifle."
Description from Predator: Hunting Grounds.

Unlocked by default.

Assault Rifle - G-ROW[]

"Bullpup designed, fast firing assault rifle."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 10.

Assault Rifle - AR-W[]

"Heavy hitting, large caliber assault rifle."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 32.

Assault Rifle - GOSL-R[]

"Slower firing, long range assault rifle."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 51.

Assault Rifle - O.W.L.F. Pitbull[]

"A special bull-pup assault rifle designed and created by O.W.L.F. researchers for use in the field."
Description from Predator: Hunting Grounds.

Added in-game with Patch 2.0 and unlocked at Player Level 80.

Assault Rifle - Mercenary ('87)[]

"The original weapon wielded by Alan "Dutch" Schaefer during the Val Verde Incident of 1987. This fully automatic rifle packs a punch with it's underbarrel grenade launcher."
Description from Predator: Hunting Grounds.

Unlocked in early access with "Dutch 1987 DLC Pack" or added for free with Patch 2.05 and unlocked at Player Level 90.

Assault Rifle - Hammerhead[]

"Well balanced, all purpose assault rifle with an under barrel grenade launcher."
Description from Predator: Hunting Grounds.

Unlocked in early access with "Dutch 2025 DLC Pack" or added for free with Patch 1.10 and unlocked at Player Level 115.

Assault Rifle - Plasma Rifle Prototype[]

"Fresh out of the OWLF's R&D department, this projectile-based weapon fires a concentrated, explosive, plasma-energy round at a high velocity. Fully automatic, energy-based, with a venting process to reload the plasma shots."
Description from Predator: Hunting Grounds.

Added in-game with Patch 2.11 and unlocked at Player Level 135.

Sniper Rifle - ABR-Z[]

"Versatile, semi automatic marksman rifle."
Description from Predator: Hunting Grounds.

Unlocked by default.

Sniper Rifle - SAWZ-50[]

"High powered, bolt action sniper rifle."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 27.

Sniper Rifle - 7EN[]

"High powered, semi automatic sniper rifle."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 58.

Sniper Rifle - NRV-E[]

"This heavy customized sniper rifle has a number of advanced modifications that put it into a field of its own. Incorporating Predator Technology, its unique rounds are devastating to their target and the surrounding area."
Description from Predator: Hunting Grounds.

Unlocked in early access with "Isabelle DLC Pack" or added for free with Patch 2.25 and unlocked at Player Level 100.

Special - B34S-T[]

"Purpose built as an anti-armor weapon, this rocket propelled grenade launcher quickly became a favorite of the OWLF after a mission in Thailand proved its effectiveness against predators."
Description from Predator: Hunting Grounds.

Unlocked in early access with "Dante DLC Pack" or added for free with Patch 2.14 and unlocked at Player Level 24.

Special - RP-103[]

"Belt fed, high capacity handheld rotary gun with an insane rate of fire."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 29.

Special - D34-D[]

"Revolver style grenade launcher with timed projectiles."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 54.

Secondary Weapons[]

Pistol - GRIMTECH19[]

"Light, compact semi-automatic pistol."
Description from Predator: Hunting Grounds.

Unlocked by default.

Pistol - 1011-12[]

"Versatile, large caliber pistol."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 4.

Pistol - 2XL[]

"High powered, six shot revolver."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 40.

Shotgun - DJL-33[]

"Single shot, pump action 12 gauge shotgun."
Description from Predator: Hunting Grounds.

Unlocked by default.

Shotgun - XDB-12[]

"Dual shot, pump action 12 gauge shotgun."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 24.

Shotgun - CS-12[]

"Fully automatic 12 gauge shotgun."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 65.

Submachine Gun - PDW-Z[]

"Small, compact submachine gun."
Description from Predator: Hunting Grounds.

Unlocked by default.

Submachine Gun - ZR-55[]

"Compact submachine gun with a high rate of fire."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 16.

Submachine Gun - Z-06[]

"Versatile, high powered submachine gun."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 45.

Special - PDL[]

"Using modified alien technology, the OWLF was able to retrofit a grenade launcher to fire proximity sensing mines. This new tool allows them to turn the tables on a Predator and become the hunter."
Description from Predator: Hunting Grounds.

Added in-game with Patch 2.11 and unlocked at Player Level 43.

Special - S-R3D[]

"Belt fed, high capacity handheld rotary gun with an insane rate of fire."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 68.

Melee Weapons[]

Combat[]

"Basic combat blade."
Description from Predator: Hunting Grounds.

Unlocked by default.

Tactical[]

"Back edge serrated, tanto blade."
Description from Predator: Hunting Grounds.

Scimitar[]

"Curved tactical blade."
Description from Predator: Hunting Grounds.

Gutter[]

"Longer elegant blade."
Description from Predator: Hunting Grounds.

Skull Cleaver[]

"Large, badass blade that once belonged to a legend."
Description from Predator: Hunting Grounds.

Dutch's Knife[]

"Serrated blade taken from the gauntlet of a slain Predator."
Description from Predator: Hunting Grounds.

Unlocked in early access with "Dutch 2025 DLC Pack" or added for free with Patch 1.10 and unlocked at Player Level 140.

Equipments[]

Field Syrette[]

"Quick use medical syrette that heals quickly in the heat of battle."
Description from Predator: Hunting Grounds.

Unlocked by default.

Frag Grenade[]

"Standard fragmentation grenade that damages anything within it's blast radius."
Description from Predator: Hunting Grounds.

Unlocked by default.

Flashbang[]

"Tactical grenade that temporary blinds enemies nearby to blast."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 5.

Ammo Bag[]

"Deployable ammunition bags that provide multiple ammo resupplies."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 13.

Medical Kit[]

"Deployable med kits that allow teammates to heal themselves multiple times."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 21.

Self Revive Syrette[]

"Single use gear item that revives yourself when downed."
Description from Predator: Hunting Grounds.

Added in-game with Patch 2.0 and unlocked at Player Level 25.

Smoke Grenade[]

"Tactical grenade that deploys a large smoke screen."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 37.

U.A.V. Scanner[]

"Handheld display used to call in locational U.A.V. scans. Enemies and Items are automatically spotted within your vicinity."
Description from Predator: Hunting Grounds.

Added in-game with Patch 2.0 and unlocked at Player Level 43.

Noise Maker[]

"Throwable device that emits fake gun sounds to generate distractions."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 48.

Thermal Decoy[]

"Experimental flare that emits massive amounts of infrared heat in a small area."
Description from Predator: Hunting Grounds.

Unlocked at Player Level 62.

EMP Mine[]

"The OWLF whipped up this modified EMP mine to interact with alien tech. When triggered it will knock out a Predator's cloak and send their whike system into overload."
Description from Predator: Hunting Grounds.

Added in-game with Patch 2.11 and unlocked at Player Level 80.

A.C.I.G.[]

"An Anti Cloaking Impact Grenade designed to disable and prevent Predator cloaking technology with the area of effect."
Description from Predator: Hunting Grounds.

Added in-game with Patch 2.0 and unlocked at Player Level 85.

Predator Gear[]

Weapons[]

Wrist Blades[]

The default melee weapon with relatively weak, but fast attacks. Unlocked by default.

Plasmacaster[]

Ranged weapon that may fire powerful projectiles over long ranges. Unlocked by default.

Elder Sword[]

"An ancient Yautja blade passed down from elders to aide young bloods during their hunts. This melee weapon produces several attacks in quick succession."
Description from Predator: Hunting Grounds.

Melee weapon with fast swings. Unlocked at Player Level 9.

Net Gun[]

"Shoots a large net projectile at a limited range. Upon trapping a victim, this net will begin to constrict, dealing damage while they are vulnerable. This weapon contains limited uses."
Description from Predator: Hunting Grounds.

Ranged weapon that binds a target's arms, making them take light damage and become unable to use weapons until they can break free. Unlocked at Player Level 15.

Hand Held Plasma Caster[]

"An ammo based hand held version of the plasma caster that produces a multi-shot fractured plasma projectile. Effective at close ranges."
Description from Predator: Hunting Grounds.

Ranged weapon with ammunition independent of the Yautja's energy reserve. Each shot fires three small plasma bolts that spread, with better performance at short range. Unlocked at Player Level 23.

Smart Disc[]

"A sharp bladed disc held in hand. Can be used for quick effective melee attacks or thrown and piloted via the wrist computer. Impacts with prey while piloting deals massive damage."
Description from Predator: Hunting Grounds.

Ranged weapon that may be thrown and manually guided by the Yautja. Unlocked at Player Level 27.

Ancient Disc[]

"A sharp bladed disc held in hand. Can be used for quick effective melee attacks or thrown and piloted via the wrist computer. Impacts with prey while piloting deals massive damage. Wielded by the Yautja known as "Cleopatra"."
Description from Predator: Hunting Grounds.

Unlocked in early access with "Cleopatra Predator DLC Pack" or added for free with Patch 2.28 and unlocked at Player Level 27.

Norse Hammer[]

"Wielded by the ferocious Valkyrie Predator of the north, this mighty two-handed Norse Hammer was forged for dealing crippling close range damage against any Norsemen that would stand in her way. The secondary attack provides a heavy overhead swing with increased damage to any prey unfortunate enough to stand in her path."
Description from Predator: Hunting Grounds.

Unlocked in early access with "Valkyrie Predator DLC Pack" or added for free with Patch 2.19 and unlocked at Player Level 28.

War Club[]

"Ceremonial bladed war club used by Yautja who prefer close melee combat. This club will pack a heavy punch which disorients victims and has a final swing that cannot be parried."
Description from Predator: Hunting Grounds.

Melee weapon with slow, powerful swings. Unlocked at Player Level 31.

Hook[]

Unlocked in early access with "Exiled Predator DLC Pack" or added for free with Patch 2.32 and unlocked at Player Level 95.

Yautja Bow[]

"A powerful, collapsable bow made from some of the rarest materials on Yautja Prime. Charging the bow will increase arrow velocity and damage. Arrows fired from this bow will slow live targets, pin lesser prey, and can be retrieved for reuse."
Description from Predator: Hunting Grounds.

Ranged weapon that utilizes arrows instead of energy. Unlocked at Player Level 38.

Combistick[]

"A retractable spear and one of the more popular choices of Yautja hunters. Powerful, wide swathed melee attacks allow for easily dispatching groups of prey. The Combistick may also be hurled through the air, doing massive amounts of damage and pinning lesser prey to surfaces."
Description from Predator: Hunting Grounds.

Melee weapon with a broad swing, and can be thrown like a javelin. Unlocked at Player Level 42.

Combistick (City Hunter)[]

"A retractible spear wielded by the Yautja known as the "City Hunter"."
Description from Predator: Hunting Grounds.

Unlocked in early access with "City Hunter Predator DLC Pack" or added for free with Patch 2.0 and unlocked at Player Level 42.

Katana[]

"This retractable single egded sword was used in many hunts throughout ancient earth. This long blade produces heavy two handed attacks against prey. This melee weapon has Primary and Secondary combo attacks, both of which cause temporay bleeding to prey."
Description from Predator: Hunting Grounds.

Melee weapon that causes targets to bleed, inflicting continual damage for several additional seconds. Unlocked in early access with "Samurai Predator DLC Pack" or added for free with Patch 1.14 and unlocked at Player Level 75.

Battle Axe[]

"Wielded by the Viking Predator of the north, this powerful two-handed battle axe was forged for devastating close range attacks against ferocious Norsemen. The secondary attack provides a heavy overhead swing with increased damage to any prey it finds. Few would ever look upon this blade without it cleaving their skull."
Description from Predator: Hunting Grounds.

Unlocked in early access with "Viking Predator DLC Pack" or added for free with Patch 2.11 and unlocked at Player Level 85.

Alpha Sickle[]

"Once wielded by the legendary "Alpha Predator", this Sickle was used in the uprising of the Hish against their cruel Amengi rulers thousands of years ago."
Description from Predator: Hunting Grounds.

Melee weapon once used by the legendary Alpha Predator. Unlocked at Player Level 100.

Equipments[]

Bio-helmet[]

Enables infrared vision and provides laser targeting for the Plasmacaster. The Bio-helmet may be destroyed if it takes enough damage, disabling infrared vision and causing the Plasmacaster to become wildly inaccurate. Unlocked by default.

Wrist Gauntlet[]

Tactical tool; provides information about the Yautja's status and highlights high-value prey. Unlocked by default.

Healing Kit[]

"Limited use medical device that stops bleeding and heals massive amounts of health."
Description from Predator: Hunting Grounds.

Medical syringe that can completely restore the Yautja's health. Unlocked by default.

Audio Decoy[]

"Device that sends out false audio noises to confuse and distract prey."
Description from Predator: Hunting Grounds.

Thrown device that generates confusing sounds. Unlocked at Player Level 17.

Bear Trap[]

"A proximity based trap that slightly damages and captures prey when tripped. The trap throws up an alert when it gets triggered."
Description from Predator: Hunting Grounds.

Thrown device that can hold a target in place until they can break free. Unlocked at Player Level 34.

Motion Detector[]

"Throwable device that sticks to surfaces and generates a motion detection field. Prey entering this field trigger an alert and are marked."
Description from Predator: Hunting Grounds.

Thrown device that highlights targets who move within the device's proximity. Unlocked at Player Level 44.

Wrist Launcher[]

"Thermal projectile launcher built into the City Hunter's left wrist gauntlet."
Description from Predator: Hunting Grounds.

Unlocked in early access with "City Hunter Predator DLC Pack" or added for free with Patch 2.0 and unlocked at Player Level 60.

Self-Destruct Device[]

If the Yautja is mortally wounded, he or she may initiate the self-destruct device to commit honorable suicide rather than allow their corpse to be captured by the Fireteam. This self-destruct device can be defused, however.

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