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The game follows much the same story as the film, with a cloned Ripley awaking aboard the USM Auriga and learning of the plot surrounding her resurrection. When the Xenomorphs bred from Queen that was extracted from her cloned body escape containment and begin running rampant aboard the Auriga, Ripley must unite with a group of rag-tag mercenaries to escape the vessel.
- Father .... Steven Gilborn
- Ripley .... Lani Minella
- Call .... Theresa Rizzo
- Distephano .... Raymond Cruz
- Christie .... Gary Dourdan
The game is a first-person shooter set aboard the Xenomorph-infested military vessel USM Auriga and the transport ship Betty. The player adopts the role of four different characters over the course of the game: Ripley, Call, Distephano and Christie. Some of these characters utilize different weapons, including a laser-rifle, double-barreled shotgun, grenade launcher, Electric Gun, Flamethrower and a rocket launcher.
The player must complete different tasks to progress through the game. These objectives include killing aberrant Ripley clones and ejecting overheating escape pods.
The game originally began life as a third-person adventure game intended to release alongside the film in 1997, but was scrapped and completely rebuilt from scratch as a first-person shooter, finally hitting shelves three years after the film had appeared in cinemas.
Whereas the film received very mixed reviews upon release, the video game was met with a notably better response, with critics praising its atmosphere and frequently scary gameplay. However, criticism was directed at the graphics, as well as the harsh difficulty level. GameSpot also criticized the control scheme, describing the game as "almost unplayably difficult to control and unreasonably hard to enjoy".
- Only three cast members from the film — Raymond Cruz (Distephano), Gary Dourdan (Christie) and Steven Gilborn (Father) — reprise their roles in the game.
- This title is believed to have invented the combined use of the left analog stick to move and the right analog stick to turn, a style almost universal to modern first-person shooter games. Ironically, this control layout was heavily criticised at the time of release.
- PC and Dreamcast ports of the game were planned but were never developed due to the original title's poor sales.